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Maya lt 2019
Maya lt 2019









maya lt 2019

For more information, seeĬreate and edit color sets. Rename Current Set Renames an existing color set. For more information, seeĭelete Current Set Removes an existing color set that you specify. You can unlock the user-defined normal usingĬreate Empty Set Creates an empty color set for color per vertex work. For example, you can make sharp edges appear smoother or adjust the lighting on a polygonal object by modifying the direction of the vertex normal.Įditing the vertex normal with this tool overrides the existing Maya normals for the mesh and locks the user-defined normal you set. Lets you adjust the user-defined normal of a vertex (or several selected vertices) using a manipulator. Use this option to unlock locked normals. You can modify their appearance by first unlocking, editing the normals, and then locking them. Normals have a direct affect on the appearance of shaded polygons. This means that if you change a vertex position, normals do not change position. The normal values you specify (or if you use the default values) are fixed for each normal associated with the vertex or vertex/face component. Z values for normals, you need to unlock the normals using Normals have a direct effect on the appearance of shaded polygons. Texture Borders Harden all edges along a texture border.Angle: Harden any angles greater than the current value.Method Determines how edges are softened/hardened. Harden or Soften polygon shading with vertex normals. For more information on hardening edges, see Normal angle to 0 degrees, making all selected edges render hard. Manipulates vertex normals to change the appearance of shaded polygons to render with a hardened appearance.

maya lt 2019

By default, Maya locks normals to their existing values. This affects the appearance of shaded polygons. Set Vertex Normal Controls the positions of vertex normals. Lets you set vertex normals to the same direction as the face normals. You can also specify whether or not the user-defined normals get reversed. Reverse Reverses the normals on the selected polygons. SeeĮdit the vertex normals to affect polygon shading. The resulting direction of the surface normals will be based on the direction that is shared by the majority of the faces on the mesh. This affects the appearance of shaded polygons.Ĭonform Unifies the direction of the surface normals for a selected polygon mesh. Average Averages the directions of vertex normals.











Maya lt 2019